Princess Farmer [Samobee] (Nindie Choice!) -
When you try to tackle coming up with a new and exciting take on the action puzzler space it’s a bit of a tough deal given the already well-established big players in the space. Undaunted by such a challenge Princess Farmer has found a way to set itself up with a play feel that’s just familiar enough to pull you in initially, but then also deep enough that it will require a fair amount of work to get super-effective at. Charged with being the kingdom’s new Princess Farmer you’ll need to tackle two tasks, the first getting the hang of the pretty simple but deep mechanics of pulling out and then replanting crops in order to make matches in pretty well any direction, and the second coming through in a sort of visual novel way where you’ll choose how to interact with other characters and hopefully may a positive impression in order to reap some added rewards. As you progress the specifics of each scenario, its rule, the game board, and your objectives will change, which actually does a solid job of keeping you on your toes and focused on perhaps some different style of play than you normally would just to chase high scores. Whether you play solo, with a friend, or even with an AI helper there’s plenty to enjoy here for a game very reasonably priced, though you may find you’ve finished it sooner than you’d like. Propelled forward by its propensity for pink and a very cutesy look, Princess Farmer absolutely knows what it set out to be and while it may not be amazing in terms of presentation it’s still a novel and reasonably addicting action puzzler worth a look for fans of the space.
Slipstream [ansdor] -
There’s no doubt a great deal of nostalgia in the arcade racing community for the late 80s and early 90s games like OutRun, Daytona USA, the Cruis’n series, and some others as well. To date the Switch has been blessed with some solid riffs on those formulas to varying success, but with a few stand-outs in the space that roughly show the high water mark the rest are trying to meet or exceed. Slipstream, definitely feeling more inspired by the look and general feel of OutRun makes a valiant attempt to both recapture some of that nostalgia as well as provide its own spin on things, but given a few struggles in critical areas it never really manages to set itself up at the front of the pack. The main issue I ended up having was with the control, specifically with the drifting, at least when trying to use manual mode. In principle it makes sense, you brake a little before starting your skid, but it just never felt consistent or natural to me. In particular the turns had a tendency to feel slippery to me somehow, especially if I would try slowing down to try to keep from going off the track, trying to pick speed back up in the turn just made for a mess and really didn’t even make much sense. Turning it over to automatic things improved immensely, resulting in something more akin to OutRun’s pretty loose style, but mechanically everything suddenly seemed to work as I’d expect, if nothing else underlining the weird feelings I’d had with manual mode. The slipstreaming mechanic I also found more annoying than helpful since you don’t accumulate boost you can hold and use strategically, instead it just kicks in when you get enough. The issue I had was when this would happen pretty often in big turns, making it more of a nuisance than a help. With all of that in mind the game’s greatest strength is probably the variety of modes you can participate in, including a Cannonball Run style mode that lets you control traffic you’ll encounter (though honestly this didn’t feel like it made a tremendous difference) and a few other variations. All things considered I’d say this lands somewhere in the middle of the pack for indie racers on the system, failing to inspire real love but also not falling so far short as to be brushed off. I’d still say there are a few titles out there worth picking up first, but if you’ve exhausted those and are craving another retro racer with some patience this one has some decent gameplay to enjoy.
Dice Legacy [DESTINYbit] -
One problem many solid PC strategy games have had on the Switch has been trying to take what are often intuitive controls and screens from the mouse and keyboard world and trying to map them to a controller. Unfortunately, I’d say that Dice Legacy falls prey to this, and in a pretty bad way even compared to its peers, with a scheme I really wasn’t ever able to 100% get comfortable with as it just feels very unintuitive overall. The shame is that if you remove that obstacle there’s a pretty different and refreshing strategy take here, incorporating an additional layer of challenge to things as your resources are all represented as dice and you’ll have the expected ups and downs with your luck as the RNG gods play a direct role in your efficiency in implementing your plans for your kingdom. Each task set before you will require a specific worker type, and if you’ve rolled without anyone being a match to fulfill that task you’ll need to re-roll, at the cost of worker fatigue, in the hopes you’ll get it the next time. Throw in multiple classes of dice to concern yourself with, seasons that will test your resources and planning, and surprises as you continue to discover what lies beyond the edge or your kingdom, presenting new challenges along the way, and there’s quite a bit to like here… the question is whether you can take the Switch version of the interface (or perhaps if you have a PC consider just getting it on that platform and save the headache). That there is additional DLC on the way later this month additionally sweetens the deal if you enjoy the strategy take the game offers.
Big Bang Pro Wrestling [SNK] -
The NeoGeo Pocket conversions coming to Switch are always a bit fascinating and tend to be a surprise in some way, with a few of them having been stand-outs as not just great representatives from that surprisingly-powerful system but just as solid games in general. While I’ll say that the sheer number of modes do help to give Big Bang Pro Wrestling a little more general interest than the typical fighter, down to being able to play with rules for special matches if you’d like to experiment, the problem for me here is with the controls. While a few of their fighting titles have managed to impressively pack nuance and depth into their 2-button control scheme, in this case I just wasn’t feeling it at all. I wouldn’t consider the scheme terribly intuitive or effective, though perhaps I just didn’t have the patience to try to dig in long enough to get the feel. The thing is, even as I managed to do a little better in the matches in general it didn’t feel like the diversity in moves was really there to sustain my interest, outside of simply seeing what each wrestler brought to the table with their own signature style. For people who had the original this may be a terrific throwback to help you enjoy a slice of the past, but for people without that connection even though there are few competitors in the space I’d say they’d be better starting points than this particular title.
Floogen [Iananimator] -
Quite some time, back in the SNES era, there were some games that featured claymation as their animation style and, at least briefly, it was a thing. Myself I was a fan of Clayfighter, though not just for the way everything looked but also what at the time were at least reasonably-good play mechanics and a generally silly style. Now, so many years later, perhaps the likes of Floogen are here to make the old new again? Well, maybe not in this case. Keeping in mind that this is a pretty low-budget affair it would be cruel to beat up on it too much, but while this reasonably basic platformer has some quirks and charm with its appearance and general approach to some sequences that attempt to make it a little more elaborate there’s no getting around its general wonkiness. Whether it’s the controls that I’d say are best characterized as “chunky” and perhaps clumsy, or just some unintentionally weird or awkward moments created by the game not feeling particularly polished, it’s a game that can be tough to love. But if you enjoy the art style and have some patience it still may have enough charm to be some simple fun.